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Engaging by Design: How Engagement Strategies in Popular Computer and Video Games Can Inform Instructional Design

Engaging by Design: How Engagement Strategies in Popular Computer and Video Games Can Inform Instructional Design

Michele D. Dickey
  • 期刊名称Educational Technology Research and Development
  • 作者Michele D. Dickey
  • 卷第53卷
  • 期第2期
  • 印刷ISSN1042-1629
  • 电子ISSN1556-6501
  • 文件大小3041.55KB
  • 发表时间2005
  • DOI10.2307/30220429
  • 页码67-83
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