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Engaging by design: How engagement strategies in popular computer and video games can inform instructional design

Engaging by design: How engagement strategies in popular computer and video games can inform instructional design

Michele D. Dickey
  • 作者Michele D. Dickey
  • 卷第53卷
  • 期第2期
  • 印刷ISSN1042-1629
  • 电子ISSN1556-6501
  • 文件大小187.25KB
  • 发表时间2005
  • DOI10.1007/bf02504866
  • 页码67-83
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