[IEEE 2014 Brazilian Symposium on Computer Games and Digital Entertainment (SBGAMES) - Porto Alegre, Brazil (2014.11.12-2014.11.14)] 2014 Brazilian Symposium on Computer Games and Digital Entertainment - Parallelizing Broad Phase Collision Detection for Animation in Games: A Performance Comparison of CPU and GPU Algorithms
Serpa, Ygor R.; Rodrigues, Maria Andreia F.
- 作者Serpa, Ygor R.; Rodrigues, Maria Andreia F.
- 文件大小2643.17KB
- 发表时间2014
- DOI10.1109/sbgames.2014.29
- 页码80-88